<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Beyond Devlog - itch.io</title><link>https://dagger-industries.itch.io/beyond</link><description>Rust-like multiplayer survival shooter. Scavenge, craft, build, raid, drive. In development.</description><item><guid>https://dagger-industries.itch.io/beyond/devlog/1714241/devlog-15-a-real-front-door-a-day-that-ends-and-25-ways-to-hit-things</guid><title>Devlog #15: A real front door, a day that ends, and 25 ways to hit things</title><link>https://dagger-industries.itch.io/beyond/devlog/1714241/devlog-15-a-real-front-door-a-day-that-ends-and-25-ways-to-hit-things</link><pubDate>Sun, 18 Oct 2026 10:13:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This round covers 18 October. Beyond now opens on its own main menu, keeps your world between sessions, has days, nights and weather, and picked up a big batch of melee weapons. The roads and forests...</p>]]></description></item><item><guid>https://dagger-industries.itch.io/beyond/devlog/1712351/devlog-14-wildlife-a-scrap-bow-and-forests-you-can-get-lost-in</guid><title>Devlog #14: Wildlife, a scrap bow, and forests you can get lost in</title><link>https://dagger-industries.itch.io/beyond/devlog/1712351/devlog-14-wildlife-a-scrap-bow-and-forests-you-can-get-lost-in</link><pubDate>Sat, 17 Oct 2026 10:53:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This round covers 17 October. It was a long day: armour you can modify, building tiers finished, the first animals, a bow, and a big pass over how the map looks. Vests you can modify, like guns Every...</p>]]></description></item><item><guid>https://dagger-industries.itch.io/beyond/devlog/1711348/devlog-13-armour-made-from-road-signs-and-workbenches-that-keep-working</guid><title>Devlog #13: Armour made from road signs, and workbenches that keep working</title><link>https://dagger-industries.itch.io/beyond/devlog/1711348/devlog-13-armour-made-from-road-signs-and-workbenches-that-keep-working</link><pubDate>Fri, 16 Oct 2026 21:12:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This round covers 16 October. It&#039;s in two halves: the first piece of scrap armour, and a big change to how crafting benches and furnaces work. Scrap armour The scrap chestplate, made from road signs b...</p>]]></description></item><item><guid>https://dagger-industries.itch.io/beyond/devlog/1708591/devlog-12-blueprints-you-keep-a-forest-you-can-chop-and-droids-on-patrol</guid><title>Devlog #12: Blueprints you keep, a forest you can chop, and droids on patrol</title><link>https://dagger-industries.itch.io/beyond/devlog/1708591/devlog-12-blueprints-you-keep-a-forest-you-can-chop-and-droids-on-patrol</link><pubDate>Thu, 15 Oct 2026 10:32:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This round covers the rest of 15 October. It&#039;s mostly about the world: there&#039;s a lot more of it to chop and mine, and there&#039;s now something walking the towns that wants you dead. We also changed how b...</p>]]></description></item><item><guid>https://dagger-industries.itch.io/beyond/devlog/1707804/devlog-11-a-new-look-crafting-in-the-menu-and-a-crash-finally-caught</guid><title>Devlog #11: A new look, crafting in the menu, and a crash finally caught</title><link>https://dagger-industries.itch.io/beyond/devlog/1707804/devlog-11-a-new-look-crafting-in-the-menu-and-a-crash-finally-caught</link><pubDate>Wed, 14 Oct 2026 21:31:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This round covers the last two days of work, and it was mostly about how the game looks and feels when you open a menu. We played it, wrote down everything that felt clunky, and worked through the lis...</p>]]></description></item><item><guid>https://dagger-industries.itch.io/beyond/devlog/1704987/devlog-10-pickaxes-ore-veins-and-the-first-real-crafting-chain</guid><title>Devlog #10: Pickaxes, ore veins and the first real crafting chain</title><link>https://dagger-industries.itch.io/beyond/devlog/1704987/devlog-10-pickaxes-ore-veins-and-the-first-real-crafting-chain</link><pubDate>Tue, 13 Oct 2026 07:36:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Last time we built towns. This round we went underground, or at least as far as the rocks lying around the map. You can now take a pickaxe to the boulders scattered across the world, mine five kinds o...</p>]]></description></item><item><guid>https://dagger-industries.itch.io/beyond/devlog/1702707/devlog-9-five-towns-and-the-world-starts-to-look-lived-in-and-left</guid><title>Devlog #9: Five towns, and the world starts to look lived-in (and left)</title><link>https://dagger-industries.itch.io/beyond/devlog/1702707/devlog-9-five-towns-and-the-world-starts-to-look-lived-in-and-left</link><pubDate>Sun, 11 Oct 2026 20:43:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The last few rounds were all about cars. This one finally turns to the world they drive through. We cleared out the old barns and house clusters on a copy of the main map and built five abandoned town...</p>]]></description></item><item><guid>https://dagger-industries.itch.io/beyond/devlog/1700227/devlog-8-armour-plating-finished-and-a-50-cal-for-the-tub</guid><title>Devlog #8: Armour plating finished, and a .50 cal for the tub</title><link>https://dagger-industries.itch.io/beyond/devlog/1700227/devlog-8-armour-plating-finished-and-a-50-cal-for-the-tub</link><pubDate>Sat, 10 Oct 2026 09:20:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This round wrapped up the vehicle armour work from last time across the whole fleet, added items for wheels and bull bars, and put a crew-served .50 cal on the back of the utes. It&#039;s a car round throu...</p>]]></description></item><item><guid>https://dagger-industries.itch.io/beyond/devlog/1698747/devlog-7-guns-from-parts-and-armour-for-your-car</guid><title>Devlog #7: Guns from parts, and armour for your car</title><link>https://dagger-industries.itch.io/beyond/devlog/1698747/devlog-7-guns-from-parts-and-armour-for-your-car</link><pubDate>Fri, 09 Oct 2026 11:00:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This round had two big builds running side by side: guns you build out of parts instead of picking up a finished rifle, and armour plating you can bolt onto your car. We also knocked out a batch of fi...</p>]]></description></item><item><guid>https://dagger-industries.itch.io/beyond/devlog/1697183/devlog-6-fuel-fire-food-and-drowning</guid><title>Devlog #6: Fuel, fire, food and drowning</title><link>https://dagger-industries.itch.io/beyond/devlog/1697183/devlog-6-fuel-fire-food-and-drowning</link><pubDate>Thu, 08 Oct 2026 10:42:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This round was about the stuff that keeps you alive between fights. Cars now need fuel and can be wrecked. Benches need power or gas to run. Food actually does something when you eat it. And the water...</p>]]></description></item><item><guid>https://dagger-industries.itch.io/beyond/devlog/1695752/devlog-5-dressing-up-building-up-and-finally-getting-wet</guid><title>Devlog #5 — Dressing up, building up, and finally getting wet</title><link>https://dagger-industries.itch.io/beyond/devlog/1695752/devlog-5-dressing-up-building-up-and-finally-getting-wet</link><pubDate>Wed, 07 Oct 2026 11:55:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This round was about the player: what you wear, what you find in boxes, what you can build with it, and a handful of things that made the world feel broken the moment you stepped into it. You can now...</p>]]></description></item><item><guid>https://dagger-industries.itch.io/beyond/devlog/1693833/devlog-4-cars-that-open-cars-that-die-and-doors-you-can-steal</guid><title>Devlog #4 — Cars that open, cars that die, and doors you can steal</title><link>https://dagger-industries.itch.io/beyond/devlog/1693833/devlog-4-cars-that-open-cars-that-die-and-doors-you-can-steal</link><pubDate>Tue, 06 Oct 2026 11:06:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>We spent this round on everything that happens to a car before and after you get behind the wheel. Doors, bonnets and boots now open on all 13 cars. Cars need real engine parts before they&#039;ll start. S...</p>]]></description></item><item><guid>https://dagger-industries.itch.io/beyond/devlog/1692107/devlog-3-stone-walls-loaded-crates-and-thirteen-cars-on-the-road</guid><title>Devlog #3 — Stone walls, loaded crates, and thirteen cars on the road</title><link>https://dagger-industries.itch.io/beyond/devlog/1692107/devlog-3-stone-walls-loaded-crates-and-thirteen-cars-on-the-road</link><pubDate>Mon, 05 Oct 2026 08:22:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update is less &quot;look at the shiny new thing&quot; and more &quot;the actual game is forming underneath it.&quot; Building got a second tier, loot got spread across the whole map, crafting grew from a wishlist i...</p>]]></description></item><item><guid>https://dagger-industries.itch.io/beyond/devlog/1692094/devlog-2-building-the-gun-pipeline-parts-the-judge-45-and-an-editor-that-packages-straight-to-unreal</guid><title>Devlog #2 — Building the gun pipeline: parts, the Judge-45, and an editor that packages straight to Unreal</title><link>https://dagger-industries.itch.io/beyond/devlog/1692094/devlog-2-building-the-gun-pipeline-parts-the-judge-45-and-an-editor-that-packages-straight-to-unreal</link><pubDate>Mon, 05 Oct 2026 08:09:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week wasn&#039;t about a single gun. It was about building the machine that makes guns — a parts library, a kitbash process proven on one revolver, an in-house editor for materials and damage, and a...</p>]]></description></item><item><guid>https://dagger-industries.itch.io/beyond/devlog/1692093/devlog-1-clones-gas-masks-and-the-first-steps-into-beyond</guid><title>Devlog #1 — Clones, gas masks, and the first steps into Beyond</title><link>https://dagger-industries.itch.io/beyond/devlog/1692093/devlog-1-clones-gas-masks-and-the-first-steps-into-beyond</link><pubDate>Mon, 05 Oct 2026 08:06:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>We&#039;ve started building Beyond, a first-person survival shooter set after a war that nobody really won. You wash up on a beach with nothing, not knowing where you came from, in a world where the air it...</p>]]></description></item></channel></rss>