Beyond
A downloadable game
BEYOND is a first-person multiplayer survival shooter set in an overgrown, half-abandoned world. Scavenge loot crates, craft gear at workbenches, build and lock down a base, and fight other players for what's left. Find a working car and you can cover the map fast. Just watch for gas zones.
What's in so far
- Loot: hundreds of lidded crates across the map, with weapons, ammo, clothing, armour, car parts, propane and building materials.
- Clothing and armour: 40 wearable pieces, from tattered pants to plate carriers and gas masks.
- Building: foundations, walls, floors, stairs and roofs in wood and stone. Bases can be shot down.
- Crafting: 11 benches and 70+ recipes. Advanced benches need a generator or propane, and recyclers break loot back down into materials.
- Cars: 13 drivable cars. Most of them are wrecks you repair with scavenged engine parts and doors. They burn fuel, take damage, and can be wrecked with you inside.
- Survival: health, hunger, thirst and oxygen, plus gas zones, swimming and drowning. Cooked meals give buffs like healing over time or longer breath.
- Coming next: choppable trees that fall, leave stumps and grow back.
Status: early development. Nothing is playable yet. Follow along in the devlogs as the systems come together.
Built in Unreal Engine 5.
Developed by Dagger Industries (Brisbane, Australia).
| Updated | 19 hours ago |
| Published | 12 days ago |
| Status | In development |
| Author | Dagger Industries |
| Genre | Survival, Shooter |
| Tags | base-building, Crafting, First-Person, Multiplayer, Post-apocalyptic, Unreal Engine |
| AI Disclosure | AI Assisted, Code, Graphics, Text |
Development log
- Devlog #14: Wildlife, a scrap bow, and forests you can get lost in19 hours ago
- Devlog #13: Armour made from road signs, and workbenches that keep working1 day ago
- Devlog #12: Blueprints you keep, a forest you can chop, and droids on patrol2 days ago
- Devlog #11: A new look, crafting in the menu, and a crash finally caught3 days ago
- Devlog #10: Pickaxes, ore veins and the first real crafting chain4 days ago
- Devlog #9: Five towns, and the world starts to look lived-in (and left)6 days ago
- Devlog #8: Armour plating finished, and a .50 cal for the tub7 days ago
- Devlog #7: Guns from parts, and armour for your car8 days ago





Comments
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hello, i was wondering if there was any way to contact you? im a viewmodel/firstperson animator and id love if i you give me an opportunity to help with your game