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Devlog
Devlog #14: Wildlife, a scrap bow, and forests you can get lost in
October 17, 2026
by
Dagger Industries
This round covers 17 October. It was a long day: armour you can modify, building tiers finished, the first animals, a bow, and a big pass over how the map looks. Vests you can modify, like guns Every...
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Devlog #13: Armour made from road signs, and workbenches that keep working
October 16, 2026
by
Dagger Industries
This round covers 16 October. It's in two halves: the first piece of scrap armour, and a big change to how crafting benches and furnaces work. Scrap armour The scrap chestplate, made from road signs b...
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Devlog #12: Blueprints you keep, a forest you can chop, and droids on patrol
October 15, 2026
by
Dagger Industries
This round covers the rest of 15 October. It's mostly about the world: there's a lot more of it to chop and mine, and there's now something walking the towns that wants you dead. We also changed how b...
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Devlog #11: A new look, crafting in the menu, and a crash finally caught
October 14, 2026
by
Dagger Industries
This round covers the last two days of work, and it was mostly about how the game looks and feels when you open a menu. We played it, wrote down everything that felt clunky, and worked through the lis...
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Devlog #10: Pickaxes, ore veins and the first real crafting chain
October 13, 2026
by
Dagger Industries
Last time we built towns. This round we went underground, or at least as far as the rocks lying around the map. You can now take a pickaxe to the boulders scattered across the world, mine five kinds o...
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Devlog #9: Five towns, and the world starts to look lived-in (and left)
October 11, 2026
by
Dagger Industries
The last few rounds were all about cars. This one finally turns to the world they drive through. We cleared out the old barns and house clusters on a copy of the main map and built five abandoned town...
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Devlog #8: Armour plating finished, and a .50 cal for the tub
October 10, 2026
by
Dagger Industries
This round wrapped up the vehicle armour work from last time across the whole fleet, added items for wheels and bull bars, and put a crew-served .50 cal on the back of the utes. It's a car round throu...
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Devlog #7: Guns from parts, and armour for your car
October 09, 2026
by
Dagger Industries
This round had two big builds running side by side: guns you build out of parts instead of picking up a finished rifle, and armour plating you can bolt onto your car. We also knocked out a batch of fi...
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Devlog #6: Fuel, fire, food and drowning
October 08, 2026
by
Dagger Industries
This round was about the stuff that keeps you alive between fights. Cars now need fuel and can be wrecked. Benches need power or gas to run. Food actually does something when you eat it. And the water...
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Devlog #5 — Dressing up, building up, and finally getting wet
October 07, 2026
by
Dagger Industries
This round was about the player: what you wear, what you find in boxes, what you can build with it, and a handful of things that made the world feel broken the moment you stepped into it. You can now...
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Devlog #4 — Cars that open, cars that die, and doors you can steal
October 06, 2026
by
Dagger Industries
We spent this round on everything that happens to a car before and after you get behind the wheel. Doors, bonnets and boots now open on all 13 cars. Cars need real engine parts before they'll start. S...
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Devlog #3 — Stone walls, loaded crates, and thirteen cars on the road
October 05, 2026
by
Dagger Industries
This update is less "look at the shiny new thing" and more "the actual game is forming underneath it." Building got a second tier, loot got spread across the whole map, crafting grew from a wishlist i...
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Devlog #2 — Building the gun pipeline: parts, the Judge-45, and an editor that packages straight to Unreal
October 05, 2026
by
Dagger Industries
This week wasn't about a single gun. It was about building the machine that makes guns — a parts library, a kitbash process proven on one revolver, an in-house editor for materials and damage, and a...
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Devlog #1 — Clones, gas masks, and the first steps into Beyond
October 05, 2026
by
Dagger Industries
We've started building Beyond, a first-person survival shooter set after a war that nobody really won. You wash up on a beach with nothing, not knowing where you came from, in a world where the air it...
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